Device example of Blokus gameplay on iPad.
Blokus iOS was the first mobile game design project that I've worked on. The interface design was very different from when it originally started, and I had very little to work with, other than creating some main game assets.
After several production meetings, and a few months dealing with the building of the game, we were asked to redesign everything to go along with new box art branding that was being released. With my help, we were able to put the game back into the right direction.
Once the game was released, we started on the V1.1 update, which included new and different ways to play Blokus with power-ups, hints, in-app purchases, and other features.
CHARACTER DESIGN
I had the most fun creating concepts for avatars and characters in the game. Magmic had a reoccurring theme of different class types for different difficulties. Animals for Easy, Humans for Medium, and Robots for Hard. I was specifically asked to make things as squared (blocky) as possible to go with the theme of the game.
Early Character Designs and Avatar Animation testing.

This was the grouping of original characters in the first round of design. We considered using anthropomorphic blocks but moved away from that concept in favour of more human looking characters. Of the bunch, the animal avatars and one of the robots made it through to the next round of designs.

After a bit of a design change as the avatars became a bit more fleshed out with upper torso and limbs to convey movement instead of a static avatar images. In this grouping we were able to select the human avatars that would be the default characters.

FINAL CHARACTER DESIGNS
Animal Avatars for Blokus. (Left to Right) Wreks (Dog), Mittens (Cat), Webber (Duck)
Human Avatars for Blokus (Left to RIght) Jeff, Milo, Suzy, Mindy
Robots for Blokus (Left to Right) BLX-2A, Bloksor, Blokley
WIREFRAMES AND SCREENS

Original wireframes of the Blokus 1.1 game update, introducing prize boxes/wheel spin, and in-game power ups.

3rd Party game review of Blokus iOS by iOSBoardGames

3rd Party game review of Blokus iOS by Pocket Meeple

ART AWARD - OTTAWA INTERNATIONAL GAMING CONFERENCE 2014
This is a poster I made for the Ottawa International Gaming Conference, here in Ottawa. It came in 2nd Place for the Art Competition. All the players hanging out, except Webber... no ducks inside.
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