Blokus iOS was the first mobile game design project that I've worked on. The interface design was very different from when it originally started, and I had very little to work with, other than creating some main game assets.
After several production meetings, and a few months dealing with the building of the game, we were asked to redesign everything to go along with new box art branding that was being released. With my help, we were able to put the game back into the right direction.
After several production meetings, and a few months dealing with the building of the game, we were asked to redesign everything to go along with new box art branding that was being released. With my help, we were able to put the game back into the right direction.
Once the game was released, we started on the V1.1 update, which included new and different ways to play Blokus with power-ups, hints, in-app purchases, and other features.
CHARACTER DESIGN
I had the most fun creating concepts for avatars and characters in the game. Magmic had a reoccurring theme of different class types for different difficulties. Animals for Easy, Humans for Medium, and Robots for Hard. I was specifically asked to make things as squared (blocky) as possible to go with the theme of the game.
Early Character Designs and Avatar Animation testing.
FINAL CHARACTER DESIGNS
WIREFRAMES AND SCREENS
ART AWARD - OTTAWA INTERNATIONAL GAMING CONFERENCE 2014